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These are my favourite 3 projects

Heave - A Daily Effort Tracker
π±My personal passion project, an accountability system built with SwiftUI and Supabase.
π± Live on the App Store

FingerGuns
π₯Computer vision FPS control using MediaPipe. Smart technologies like optimization and low-level OS inputs.
π₯ 1st Place - Columbia's DivHacks

Sortacle
π₯AI recycling sorter β camera, cloud YOLO-World inference, and a servo platform route waste to the right bin.
π₯ 1st Place - Hack@Brown
A Competitive Builder
More from the project library
Replik
2025π₯ 2nd Place β Claude Builder Club @UofT
Next.js, Fish Audio, Claude, Kotlin
Create an AI clone of yourself through training, then drop it into videogames. Built with Fish Audio and Claude.
SUPERMECHAFIGHTER ULTRA
2026π₯ 2nd Place β Columbia DevFest
Three.js, MediaPipe Pose, Arduino
Gesture-driven mecha combat β your body pilots a first-person mech cockpit through webcam pose tracking and Arduino footpads.
Bayesian Networks
2025π₯ 2nd Place β Stanford's CS109 Challenge
React, D3.js, Algorithm Visualization
Interactive visualizer teaching exact inference and rejection sampling through an intuitive interface.
Astronauticle
2026p5.js, matter.js, Game Design
Fully-fledged 2D portal game with portal physics, custom sprites, and an RPG story. Final project for NYUβs CS380 Interactive Computing.
Madeline's Dreamscape
2025p5.js, Game Development
Platformer mimicking Celeste and Hollow Knight mechanics, built for NYUβs CS380 Interactive Computing.
Reflourish
2025React, Firebase, Google Maps API
Food redistribution platform connecting students, restaurants, and food banks to reduce food waste. Built at HackMIT 2025.
An Artist
Creative expression through multiple mediums

Music Production



Sprite Design
Pixel Art
I design pixel art sprites like these for videogames, websites, and other creative projects

Blender Artwork
A Learner
I'm currently a rising junior at NYU who came from Hong Kong to develop my skills in building tools people want to use. The importance I place on interactivity in what we build comes directly from sandbox games like Terraria and Minecraft. As someone with a very high screen time, I've spent a lot of hours looking at different apps, software, systems, games, and websitesβI know what draws me in and what doesn't. Most of the time, since we all seem to enjoy the same things, that motivates me to make more of it.
If you are interested in contacting me:
fanfelix.06@gmail.com